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Zbrush sculpt wrinkles on clothing3/18/2024 I always had a problem of making it look too clean and lacking noticeable texture. I also wanted to focus heavily on improving the way I render clothing as I had difficulty with making it look realistic and interesting. I wanted to make something equivalent to a cinematic version of the character. My main goal was to take a character model from a video game that I really love and make it as believable as I can. After that, I’ve been working on making game assets for some Kickstarter projects with friends I met in school as well as refining my skills and updating my portfolio. I graduated with a bachelor of fine arts in Game Art and Design in 2017. I attended the Art Institute of Tampa in order to learn all the fundamentals I was missing and meet people who shared my passion for art, as well as develop other complementary skills like rigging, animation, texturing, and 2D art. ![]() ![]() This quickly became my new passion and my primary discipline. I originally wanted to be a 3D animator but I always lacked characters that I wanted to animate, which made me decided to learn how to 3D model them myself. I always had a fascination with 3D animation and video games and so I decided to try out 3D when I was in high school and have been learning it ever since. My name is Andres Zambrano, I am originally from Venezuela but moved into the United States when I was 13 years old and have been living here for 12 years.
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